Video Training → 3DMotive - Intro to ZBrush Volume 4
1h 55m With Project Files | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 2.08 GB
Genre: eLearning | Language: English
Video Training → 3DMotive - Unity 5 Add Ons - Volume 2 2017 TUTORiAL
3DMotive - Unity 5 Add Ons - Volume 2 2017 TUTORiAL | 1.48 GB
In this Unity 5 Add Ons course, instructor Alan Thorn surveys a varied selection of powerful assets from the Unity Asset Store. Aimed at intermediate users, see how to enhance your workflow and productivity by integrating varied assets into your projects. Across three in-depth modules you'll see how to harness the awesome power of both free and commercial assets. See how to get access to a huge, free library of motion capture data to increase the believability of your character animations.
Video Training → 3DMotive - Animation Pipeline in UE4 Volume 2
Duration 1h 15m Project Files Included MP4
Video Training → 3DMotive – Intro to Maya 2017 Volume 3
3DMotive – Intro to Maya 2017 Volume 3
English | Size: 1.3GB
In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya’s organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya.
Video Training → 3DMotive - 2D Game Character Animation Volume 3
Title: 3DMotive - 2D Game Character Animation Volume 3
Duration 1h Project Files Included MP4
Video Training → 3DMotive - 2D Game Character Animation Volume 2
3DMotive - 2D Game Character Animation Volume 2
English | Size: 2.4GB
Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly.